Projects
DuoQ
Lead Game Designer
June 2024 - Present
First-Person Puzzle Dating Sim
Unreal Engine 5
DuoQ is a meta single player puzzle game where players play with a LLM controlled character named Starlight. With her, players will fight through co-op raid-lite encounters and develop a connection with her!
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Managing 3 designers collaborating within a 30+ team for the AGP class at USC
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Worked with the director to establish a creative design vision and commuicated that vision to other team members to ensure consistency
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Prototyped different enemies and puzzle interactions using playtest feedback to iterate
SCREEN:CAPTURE
Technical Game Designer & Engineer
January 2024 - May 2024
First-Person Puzzle Horror
Unreal Engine 5
SCREEN:CAPTURE is a puzzle horror game where players using their trusty camera have to capture lifeforms that have escaped from their computer. Players will use the camera to interact with the world around them and recapture the lifeforms before the lifeforms come for them.
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Designed & Iterated on complex interaction, movement, and AI mechanics
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Developed a scalable Save/Load system that can easily support the integration of future features
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Created a diegetic interactable UI system built on top of Unreal's UMG system allowing for the simulation of in-game computer screens
Bugnauts!
Gameplay Engineer
June 2023 - May 2024
Third-Person Educational Bullet Hell
Unreal Engine 5
In Bugnauts, players take on the role of Chloe, a young entomologist determined to save her island home from the giant Phantom bugs wreaking havoc across its shores. Armed with her trusty net, swing, jump, and battle your way through hordes of magically corrupted insects in this fast-paced 3D projectile action game!
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Collaborated with a 6 person engineering team in a larger 40+ person AGP team at USC working with team members from multiple disciplines including art, usability, and design.
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Developed a complex projectile system with GUI tooling, customizable collision manager, special movement types, and other features
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Scripted flying enemy behavior to simulate the movements of a real life bee
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Worked with designers to add 20+ nodes to Unreal's Behavior Tree
Tempo
Gameplay Engineer
April 2023
2D Rhythm Platform Fighter
Unity
Tempo is a Rhythm Game packaged in the shell of a Platform Fighter where players will fight eachother to the beat of the stage song. Players will bop and jam while having fun destroying their friends.
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Worked with 2 other team members to create a vertical slice in 4 weeks
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Developed a rhythm-drven combat system and state machine
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Designed and Balanced 3 attacks for the sole character in the game and integrated it into the combat system
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Implemented a novel scene transition friendly singleton architecture
Hi!!! I'm a Gameplay Engineer and a Technical Game Designer studying at the USC Games program as a Junior.
As an engineer I specialize in C++ and Unreal Engine and have worked on numerous facets of game development from GUI editors for designers, gameplay mechanics, and AI systems.
As a game designer I utilize a goal-driven design philosophy with a heavy emphasis on the cycle of prototyping and playtesting often. I usually design AI behavior and player mechanics.
Outside of my love for games I'm a fierce lover of harp seals and have been amassing an army of harp seal plushies to take over the world. MWAHAHAHAHAHA!
Contact Me
Hi!!! I'm a Gameplay Engineer and a Technical Game Designer studying at the USC Games program as a Junior.
As an engineer I specialize in C++ and Unreal Engine and have worked on numerous facets of game development from GUI editors for designers, gameplay mechanics, and AI systems.
As a game designer I utilize a goal-driven design philosophy with a heavy emphasis on the cycle of prototyping and playtesting often. I most commonly design AI behavior and player mechanics.
Outside of my love for games I'm a fierce lover of harp seals and have been amassing an army of harp seal plushies to take over the world. MWAHAHAHAHAHA!