top of page

Team Projects

thumbnail_5.2.png
Single Player First-Person Shooter
Unreal Engine 5 // June 2024 - Present

DuoQ

Lead Game Designer

DuoQ is a meta single player FPS game where players play with a Large Language Model controlled character named Starlight. With her, players will fight through co-op raid-lite encounters and develop a connection with her!

Learn More Soon
  • Managing 3 designers collaborating with a 30+ team for the AGP class at USC

  • Worked with the director to establish a creative design vision

  • Drafted GDD and other internal documents for team members to reference

Learn More Soon
KoboldKitchenKeyArt.jpg
Online Combat Cooking Couch Co-op
Unreal Engine 5 // May 2024 - Present

Kobold Kitchen

Gameplay Engineer 

Kobold Kitchen is a Online Multiplayer Top-Down game that combines aspects of Overcooked and Monster Hunter. Players take on cooking contracts from dragons and must defeat huge enemies and cook them to earn the money they desperately need.

Learn More Soon
  • Developed a melee-centric combat system with systems to minimize the ping impacts that players would feel in a listen-server setup

  • Currently developing online multiplayer supported procedural generation algorithms

Learn More Soon
Screen_Capture_Thumbnail
First-Person Puzzle Horror
Unreal Engine 5 // January 2024 - May 2024

SCREEN:CAPTURE

Technical Game Designer

SCREEN:CAPTURE is a puzzle horror game where players using their trusty camera have to capture lifeforms that have escaped from their computer. Players will use the camera to interact with the world around them and recapture the lifeforms before the lifeforms come for them.

  • Scripted & Iterated on complex interaction, movement, and AI mechanics

  • Developed a scalable Save/Load system that can support future mechanics that need to be saved

  • Created a diegetic interactable UI system built on top of Unreal's UMG system

Bugnauts_Key Art FINAL.jpg
Third-Person Educational Bullet Hell
Unreal Engine 5 // June 2023 - May 2024

Bugnauts!

Gameplay Engineer

In Bugnauts, players take on the role of Chloe, a young entomologist determined to save her island home from the giant Phantom bugs wreaking havoc across its shores. Armed with her trusty net, swing, jump, and battle your way through hordes of magically corrupted insects in this fast-paced 3D projectile action game!

  • Developed a complex projectile system with GUI tooling, customizable collision manager, special movement types, and other features

  • Scripted flying enemy behavior to simulate the movements of a real life bee

  • Worked with designers to add 20+ nodes to Unreal's Behavior Tree

SmallTempoThumbnail.png
2D Rhythm Platform Fighter
Unity // April 2023

Tempo

Gameplay Engineer

Tempo is a Rhythm Game packaged in the shell of a Platform Fighter where players will fight eachother to the beat of the stage song. Players will bop and jam while having fun destroying their friends.

  • Developed a rhythm-drven combat system and state machine

  • Designed and Balanced 3 attacks for the sole character in the game and integrated it into the combat system

  • Implemented a novel scene transition friendly singleton architecture

Office.jpg
Visual Novel + VN Creation Tool
Unity // November 2022

EverAfter Inc.

Tools Engineer

EverAfter Inc. is a visual novel made for Game Off 2022, a month long game jam. A custom tool was also made during the game jam period from scratch which was used to actually make the game.

  • Created a visual novel creation tool fully from scratch during the game jame period

  • Managed a 7 person team to develop and release a game within the strict timeline of a month for a game jam

bottom of page